top of page

OWL VIDEO GAME PROTAGONIST

DESCRIPTION

Group independent project made using Autodesk Maya and Substance Painter.  Made as part of a game named "In Somnis Veritas". The game was made as part of a game jam.

​

Our art style was low-poly so I had to be very efficient with my use of vertices. I modeled the owl based on the model sheet that I had received from a teammate.

​

We decided that we should also keep the textures fairly simple so, using Substance Painter, I added flat colors with simple materials to the mesh.

​

The final model ended up looking pretty cute. It really fits the aesthetic and feel of the game.  It was my first time in a while modeling something low-poly, so I'm very happy with how it turned out.

SOFTWARE USED

substancepainter.png
Owl Boi_edited.jpg
bottom of page