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OWL VIDEO GAME PROTAGONIST

DESCRIPTION

Group independent project made using Autodesk Maya and Substance Painter.  Made as part of a game named "In Somnis Veritas". The game was made as part of a game jam.

Our art style was low-poly so I had to be very efficient with my use of vertices. I modeled the owl based on the model sheet that I had received from a teammate.

We decided that we should also keep the textures fairly simple so, using Substance Painter, I added flat colors with simple materials to the mesh.

The final model ended up looking pretty cute. It really fits the aesthetic and feel of the game.  It was my first time in a while modeling something low-poly, so I'm very happy with how it turned out.

SOFTWARE USED

substancepainter.png
Owl Boi_edited.jpg
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